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The Weave
The Weave is the framework through which magical functions operate - a fundamental grid that is thought to represent the fabric of magic itself. Magic is hypothesized to be the physical manifestation of bends and warps in the Weave, and this model has provided...
Rial
Rial is the primary currency used in Simuhay, taking the form of crystalline leaves. There are four known varieties of rial: White (least valuable)Green (each worth 10 white rial)Blue (each worth 10 green rial, or 100 white rial)Purple (each worth 10 blue ria...
Thematic Conflicts
Some concepts or items look unusual in a world involving anthros. This is a list of some things that have been modified to suit our purposes.
Disguising oneself
You cannot make a deer look like a fox - that's just not how it works (normally). In this game, disguise kits are magic items that have something not unlike makeup, but with Illusory effects. Someone who is proficient in this manner of work (or just manages to...
Time
Time in the new world is pretty similar to how it used to work in the old world. A year is divided into 12 moons (months). A moon is divided into 5 weeks of 6 days each, for a total of 30 days in a moon. That makes up 360 days in a year. A day is divided into ...
Further Details
The natives know and use the same calendar system. However, there is no universally accepted set of names for the months. Many people just leave the months numbered; some communities may have local names for them. Other than the new year on moon 1 day 1, there...
Ziggy
"can't stop laughing Oh this is all so, SO cute."
Solar Duality
A strange fact of life in Simuhay is recurring duality or pairs in all manners relating to the sun. The Heart of the Sun uniquely has a sentient presence within in addition to its magical power; it also provides two distinct evolutions to Compasses such as Vee...
Draconic Deities
Agares, Ambition's Grip
He/Him Self-interest and the search for power attract Agares' attention. The alignment of such ambition is not of import to him. It's believed that he acts on such impulse in an attempt to upset the power hierarchy amongst the gods. While celestial politics t...
Astaroth
He/Him The primary Draconian deity. Considered the original and penultimate god in the Draconian pantheon, he is revered and worshiped as the origin and guiding light of dragon-kind, and the reason they did not have to evolve from lesser life forms like the L...
Baal, Portent of Wrath
He/Him One of the Draconic gods, often associated with storms and lightning. He is believed to be a symbol of wrath, but not a force of it. Those who take on oaths of vengeance or rash justice often swear to this God.
Cerberus, Avatar of Judgement
A deity with three heads, meant to represent the sins of Pride, Lust and Wrath. Those who have witnessed Cerberus' acts in the mortal plane describe terrifying natural disasters, believed to be the punishment and ultimate atonement for the sins of a larger pop...
Cocytus, Inner Flame
He/Him Twin brother of Amon. They are strikingly similar, and often work in tandem. The only discernible difference is that Cocytus has a tendency to share his personal gifts a little too eagerly. His blessings can tend to be placed irresponsibly, and perhaps...
Norva, the Silence
He/Him The god that presides over the passage of the dead, and putting souls to rest. He speaks to mortals through messengers, and rarely appears personally. To Nabatans, Norva appears as an immense Yveltal - although they are highly selective about who they...
Palla, the Wind
She/Her Palla is not only the ambassador of the wind, but the more metaphorical winds of change. She comes in times of revelation, but rarely makes her presence known to mortals outside of manifesting as a strong, warm, refreshing breeze.
Valefor, the Inner Eye
A Draconic deity of knowledge, Valefor deals in truths - stories are unearthed and secrets are uncovered under the gaze of the Inner Eye. The god maintains an air of nobility and class, but with a healthy dose of playfulness, and a genuine delight in the les...
Lycian Deities
Amon, Passion Incarnate
He/Him Sometimes referred to as 'The Phoenix', despite only ever showing himself to mortals as a fox, he is seen as the spirit of vitality and vigor. Often showing himself in times of war, he favors those who balance good virtue and judgement with feats of st...
Kasir, Symbol of Civilization
He/Him Commonly associated with civilization and order, Kasir is revered as one who most devoutly represents pride in mortals, and distinguishing between ferals and non-ferals. He represents both the accomplishments and vices of civilization. Kasir often appe...